- #Street fighter 5 pc doesn't run Ps4
- #Street fighter 5 pc doesn't run Pc
- #Street fighter 5 pc doesn't run series
#Street fighter 5 pc doesn't run Pc
However, shadows are more interesting: the closest PC equivalent to the PS4's showing comes at the medium level, but there's more in the way of stippling on the console. We could see no real difference between the quality of impact and super-move effects work between platforms and indeed the PC's effects preset itself changes very little - if anything - between any of the PC's four quality levels. The TAA does blend and blur detail a little, but its impact in terms of dealing with aliasing issues is remarkable - and it's a major contributing factor to the sense that the game is simply more refined and polished running on PC.
#Street fighter 5 pc doesn't run Ps4
Once again, Capcom is delving into the Unreal Engine 4 toolbox here, utilising an excellent form of temporal anti-aliasing that does a great job in dealing with the many jaggies you do see on the PS4 version (again operating at the equivalent of the PC's medium quality preset). The second major enhancement comes in the form of PC's anti-aliasing solution. Well, the good news is that it's by no means mandatory - dropping down post-processing to medium removes the effect completely, with no noticeable hit to image quality elsewhere. However, many fans aren't impressed with the implementation and some are wondering whether blending animation like this may trip up top-end 'play to the frame' players. An out-of-the-box Unreal Engine 4 effect, it's not done justice blended and blurred with YouTube compression - it actually looks remarkably cool in action. YouTube video compression isn't the greatest, but what's immediately apparent is that the introduction of both camera and object motion blur is a major visual feature that isn't present on PlayStation 4. It's been a highly valuable tool for us, to say the least. Street Fighter 5's CFN - the Capcom Fighting Network - is fully cross-platform, allowing PS4 owners to battle PC gamers while in-game replays are common between both, allowing us to mirror advanced gameplay between both releases with a degree of per-frame precision we that we can't usually achieve. It's still a highly attractive game, with only two major features showing any kind of real world advantage on PC - and one of those features is proving rather divisive in the fighting game community.Įarlier in the week, we posted this direct head-to-head gameplay comparison on our YouTube channel. Many of PC's improvements are only really evident on extreme close-ups during intros and outros, barely manifesting at all during the action. That might sound as if PS4 owners are getting a less than ideal release, but the reality is that the vast majority of the gameplay is played out using a fairly remote camera. Street Fighter 5 has four quality presets on PC - low, medium, high and max - and at this point, we're pretty much convinced that the PlayStation 4 version operates using a mixture of medium settings and a smaller amount of customised presets for each major rendering feature. In actual fact, the move to Unreal Engine 4 offers up a range of PC bonuses that we would almost certainly have not received had Capcom stuck with its prior strategy of creating its own technology for the game. From a rendering perspective, SF5 offers up solid performance - though there are some concerns about online play. Bearing in mind that UE4 performance on console has been wayward to say the least ( Ark: Survival Evolved a particular case in point), it's safe to say that we were concerned that there may have been problems in delivering the series' signature 60fps gameplay - but by and large, this isn't really a problem.
#Street fighter 5 pc doesn't run series
SF5 also marks the debut of the series on a middleware platform - Epic's Unreal Engine 4. Sure, there'll be fully justified complaints about the staggered roll-out of content and an over-reliance on online play, but the core gameplay is simply beautiful. Street Fighter 5 engenders the same kind of feeling as soon as you start to play.
Users may recall the launch of its predecessor - the sense that the magic had returned to the series, that Capcom had finally figured out how best to evolve Street Fighter into the 3D gaming era. There's much to enjoy with Capcom's Street Fighter 5 - beautiful, stylised visuals, silky-smooth frame-rates, interesting new characters and a more refined revision of the classic fighting game engine.